Global Adaptive mode: sets minimum accuracy Unsafe Global Adaptive mode: scales the gravity-based safe timestep Random orientation option (checkbox in settings) UNIVERSE SANDBOX 2 TPB WINDOWSModal windows (such as Feedback) now darken backgroundĪdded 1280x720 16:9 option to screenshot menuĪdjusted dark matter particle size and camera scaleīetter placement of galaxies when creating more than one Keep Window Open option for Create and Open windows (push-pin icon) Set Celsius as default unit for temperature User-saved sims now display representative thumbnailĬamera now zooms close to body when placing it in an empty simĬhanged gravity input field to use gravity unit type Search window shows live thumbnails of bodiesĭouble-clicking on body in Search window selects target and opens Properties window Un-editable properties no longer show input textbox Toggle between grid and list display in Open/Create/Add/Find/Chart with icon at top-right of window UNIVERSE SANDBOX 2 TPB PLUSNew icon tray at bottom of screen shows bodies bound to 1-8 number keys (launches body)Īny object from the database plus user-saved objects can now be chosen for Home Create presetsĪll 2D or 3D Stable or Unstable Number of Bodies (slider) Trail fades out when orbital path is shown Toggle for an individual body in Properties Motion Display SettingsĪppears temporarily when changing orbital elements Toggle trails for individual body in Motion Display Settings Reenabled "Distance to You" and "Distance to Star" New Temperature tab for Terrestrial, Planetoids, & Gas Giants without Climate tabĪdded icons for mass, radius, density, temperature, and luminosity Left/right scrolling tabs & filters (mousewheel or buttons) Improved auto-settings selection for some hardware configurations Improved background rendering for low-end machines Improved visualization of cooled hydrogen gasĬollision particles now properly scale relative to the cameraĪdded surface detail to molten gas giants Sets body and trail colors based on Mass, Acceleration, or Velocity New milky way background (default in Solar System sim) (+) button to add targets Select one or more bodies OkĬlick the X on any target to remove it from the graph Now plots simulated time instead of real timeĪutoscales/scrolls based on selected timespan New calculations for radial velocity and simulated light curvesĮxperimental > Earth Moon 圆 No Collisions View amount of energy per second from tidal heating in Properties Temperature Tidal Power Tidal heating & tidal evolution (works-in-progress)Ĭlick (+) next to each option to adjust multiplier effect View a visual representation of a bodys material compositionĪutomatically shown when Materials tab is selectedĪdjusting sliders is now much less likely to produce errors/strange orbital behaviors Graph seasonally fluctuating atmospheric pressure or add to atmosphere mass. Similar to the Earth climate calculations which transport heat between equator and poles, Mars also accounts for CO2 frost formation. Improved calculations for fragment ejection velocity Sim (gear icon) Collisions Enable Fragments Sim (gear icon) Collisions Enable Collisions Toggle collisions (re-enabled when loading sims) Weve implemented basic tidal heating and tidal evolution, made further improvements to the UI and graphics, and fixed a good number of bugs.īetter budgeting and handling results in better collisions more of the time UNIVERSE SANDBOX 2 TPB UPDATEThis update also introduces Mars climate simulation, an interactive planetary cutaway view, working orbital elements controls, and an improved graphing tool. Were unveiling our collision overhaul, which means performance boosts and better collisions more of the time. Tolerance now autosets when adding a body with the Add panel or via the number keysĪdditional debugging for simulation startup and initializationįixed issue that caused errors when attempting Home New. Optimized calculation of integration errorĬhanged maximum suggested auto tolerance to 10 milkyway diameters We also made some minor performance improvements, added further debugging, and fixed a few more bugs. We fixed an issue that caused errors when trying to open a new simulation.
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