![]() That covers the basics of fleet composition. Mixing some “missile boats” with some point defense picket ships, with some heavy hitting beam vessels covers most of the bases and will do well against more specialized fleets. Finding a way to balance the needs of point defense weapons, regular sized weapons that can be used for reaction fire, and heavy spinal mount guns is a critical part of both ship design and figuring out an overall fleet composition. Missiles have a high hit chance and do a high amount of consistent damage, but can be easily intercepted and have limited ammunition in combat. Beam weapons have some serious advantages (no ammunition requirements) and drawbacks (range penalties, low hit chances, variable damage). So in terms of size classes, keeping a balance (large ships are good against medium, medium are good against small, small ships are good against big ships) is key.Īlso in terms of composition balancing weapons is important. Overall this means that a large Titan can be flanked and have key systems disabled by a wolfpack of smaller, technologically equivalent, but cheaper ships. But most importantly ship subsystems can be targeted. Ships have shield and armor facings, and flanking maneuvers grant damage bonuses. Smaller ships with an equivalent drive type will also be faster. Smaller ships are harder to hit with beam weapons while larger ships are easier to hit. But the main things that make smaller ships advantageous are a lot of small mechanics that add up together. ![]() In the tactical side of things a few mechanics we've added also help avoid “large ships always win” and “small ship spam.” We've placed a hard limit on the number of ships on screen at once, although reinforcements can arrive after ships have fled or been destroyed, to try to avoid spamming smaller craft. Larger ships are detected at further ranges than smaller ones, meaning that you'll have advanced warning about the large ships in a fleet before the smallest classes. Also tied to ship scales are how quickly vessels can be detected by sensors. Smaller ships like Frigates cost less in command points than a large Titan. There's a few things we've decided to do on the strategic and tactical scales to do this.įirst of all on the strategic side, ships have a command point cost, going over this means ships have maintenance fees that scale up rather quickly. We wanted to strike a balance so that small craft are useful in the game, even towards the end. Form coalitions to survive the coming war, or discover the secrets of ascension that the elder races fear. #LORD OF RIGEL MISSILE PC#Often in the end game only the largest ships remain effective. Lord of Rigel Early Access PC Game 2022 Overview In a new grand strategy adventure, guide your race through a galaxy in turmoil. In space strategy games often the largest ships have the most tonnage or slots for equipment and can outperform smaller craft. Revealed more than six years ago, Lord of Rigel is set in a galaxy locked in a state of cold war, players controlling one of its races and getting to decide its path to. Many strategy games tend to have an arms race where the larger units, in this case spacecraft, are always better. Publisher Iceberg Interactive and developer Rhombus Studios have announced that 4X grand strategy game Lord of Rigel is finally ready to enter Steam Early Access this October. ![]() The webbing can also be attacked and destroyed it has AC 10, 5 HP, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage).Today we're covering how we're trying to encourage fleet composition in Lord of Rigel. (OOC: A restrained target may use an action to make a DC 12 Strength (Athletics) check, bursting the webbing on a success. AC 15 (Ronk) rendering the target restrained on a hit. ![]() AC 16 (Rigel) rendering the target restrained on a hit.Īttack (Web): 22 vs. The spider fires a web shot at Rigel and backs up closer to the southern wallĪttack (Web): 21 vs. He also has parts of his vehicle mode on his arms and shoulders. His helmet have crest and facemask with same colours, jadegreen outline going to the neck to wrists. (OOC: Ronk earns an Attack of Opportunity on SPDR 2, if he chooses to use his reaction to make one.) Straxus is bot with gold arms, shoulder and knee pads, helmet, eyebrows, black chest and wrist plates. AC 18 (Marcon) rendering the target restrained on a hit. The spider fires a web shot at Marcon before attempting to scuttle awayĪttack (Web): 24 vs. Ronk's follow-up slap finds nothing but cold stone column before him. The bugbear swats away Ronk's spear, but does not anticipate the monk's quickness and doubles over as the second strike lands squarely in his gut. ![]()
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